Mar 062013
 

The final stand-alone issue of Battlegames, issue 34, is on the presses and will be published next Monday, 11th March.

Packed with content as usual, the final farewell issue will give you plenty to think about as I plunge into creating my first ever issue of Miniature Wargames!

Battlegames issue 34 front cover

See you on the other side: I explain what is happening to Battlegames and its merger with Miniature Wargames with a simple FAQ so you know exactly what to expect.

Back to the grindstone: Diane Sutherland continues her ‘Tales of a wargames widow’ series with a spot of construction for fans of polyunsaturated fats – that’s olive oil to you and me. Her wonderful olive press will no doubt be seen gracing many an ancient battlefield.

Forward observer: Neil Shuck has a bumper outing, extolling the virtues of digital tablets in the age of e-rules, commenting on the shock failure of Gates of Antares to reach its Kickstarter goals, celebrating the emergence of a certain king from a car park, getting excited about steampunk and finally raising his fist in the air to proudly proclaim “I am a space marine!”

Command challenge: the last issue of Battlegames is graced by the pen that gave us that famous scenario in the first – Brigadier Charles Grant returns with a terrific teaser called “An attack from two sides or ‘caught napping’. Can you extricate your force from the trap?

25 years of BattleTech: sci-fi specialist Ashley Pollard reports on the success of this deceptively simple game featuring battling ‘mechas’, giant manned robots tramping across the post-apocalyptic landscape. With some nice sci-fi eye candy, Ashley gives us a thorough appraisal of this popular game.

Send three and fourpence: our Conrad is exercised about wargaming etiquette and asks whether it’s better to be right, or to have friends who will play with you.

An ever-evolving army: Society of Twentieth Century Wargamers Journal editor Richard Baber confesses to having an army that may never be finished – on purpose! Behold the joy of one wargamer’s Gallic obsession.

Win more wargames: in the concluding part of the series, I turn the cannon on you, the reader – after giving you all those strategic tips, you hardly imagined that you’d get away without a final examination, did you? So, now’s your chance to recreate part of the Wars of the Faltenian Succession yourself, the invasion of neutral Martinstaad, with both sides aiming to grab the capital city. You can use the campaign rules I provided way back in issues 1-12, or use your own. Have fun with this strategic teaser! (Approximately corps level.)

Whose history? Canadian gamer Ross Macfarlane asks whether your games are intended to be re-creational or rec-reational, exploring the common question of what we mean by ‘accuracy’. A beautifully composed and considered piece, fitting for the final issue of what many have seen as the most thought-provoking magazine in the hobby.

Painting the Great War: puzzlingly, some people don’t like articles on painting. Well, apologies to them, because I and many other readers love them, and this one’s a corker from Mark Hargreaves, detailing how he paints 28mm figures for the Western Front of 1917-18. As usual, there’s something here for everyone to think about how they approach their own painting, with superb photos by Mark himself.

A throw of the dice: we round off the main articles with a lovely piece of whimsy by one of those who appeared in issue 1. Well-known US gamer and blogger Bill Protz has provided a delightful report from the Academy of Dice Mechanics, and you are likely to recognise your own dicey habits here.

Recce: a final round-up of the latest products and services before it girds its loins for a new home over in MW.

Thoughts from the armchair: a last musing from Mr Siggins, who as always shares his thoughts as one of the ‘everymen’ of the hobby, plagued by highs and lows and the flapping of butterfly wings, and even the dreaded threat of modelrailwayitis… Fear not, you’ll be seeing Mr Siggins again!

The Battlegames Combat Stress Appeal: let me assure you that the Appeal will be transposed lock, stock and two smoking barrels across to Miniature Wargames, especially since momentum seems to be gathering again. News is included of the next Combat Stress Commemorative Miniature auction that will begin in just a couple of weeks time.

And so, that really is all, folks!

A huge thank you to all of you for your support over seven rather exciting and, err, ‘interesting’ years. New challenges await – including a new Miniature Wargames FaceBook page which I am about to start building: https://www.facebook.com/MiniatureWargames
I’m also opening a new Twitter account @MiniatureWG but of course I shall also keep the Battlegames accounts alive – there will be more to come under this name, as promised.

Oh, and I’ve got something to say to digital subscribers.

P.

D.

F.

For real. Watch this space…

Feb 142013
 

Sci-Fi writer, gamer and blogger Gary Mitchell has made the following comment on his blog:

GOSSIP AS OF 14/2/2013: The big buzz at the mo is the merging of ‘Miniature Wargames’ and ‘Battlegames’ under the aegis of Henry Hyde, Andrew Hubback no longer having a role at the mag. Difficult for me to comment as I know both chaps well. Official stuff best accessed via http://theminiaturespage.com/news/?id=394046638. My email correspondents (not Henry or Andrew or anyone from Atlantic) express concern the new mag will go ‘old skool’ and once again the sci-fant end will be left ‘out of print’. Mm, most gamers do both. There is, of course ‘The Ancible still in virtual print. Maybe it’s time for a ‘kickstarter’ on a new sci-fant title. Anyways, good luck to all involved in the future – and to Pope Benedick XVI is his future as well.

So, here’s my reply:

Dear Gary,

The official press release — which I helped to write — states categorically:

Miniature Wargames will continue to be fiercely independent under Henry’s command. The publication will showcase the hobby in all its many and varied aspects, including historical, fantasy, sci-fi and ‘imagi-nations’, covering all scales from 3mm to 54mm, suiting all styles from Kriegsspiel counters to the most exquisite miniatures, from ‘old school’ to ‘new school’, and all age groups “from twelve years of age to one hundred and fifty” as H G Wells famously wrote. In short, our intention is to ensure that Miniature Wargames is the flagship of the hobby, equipped to face the next 30 years.

Also, MW is going to see a substantial increase in page count, so there will be room for me to keep the promise I’ve made above.

If you actually look at the articles published in the last 33 issues of Battlegames, the number of ‘old school’ (and that’s “school” with a “ch”) articles is actually very few – but I refuse to apologise for publishing them, as ‘old school’ has seen a resurgence in popularity in recent years and is a perfectly valid aspect of the hobby. I launched Battlegames because the hobby magazines at the time were ignoring this type of gaming completely, and I’m proud to have given it a voice.

Every month, I shall be putting together the magazine that I want to read – and my tastes are very wide indeed. It’s a HUGE mistake to think I only play Grantian/Featherstonian games; I don’t, as will be shown by my book coming out later this year; and it’s also erroneous to think that 18th century = ‘old school’. Is Black Powder ‘old school’? Or Maurice? Or General de Brigade/Kriegskunst? If, by ‘old school’, you mean “fun”, then sure, I’m guilty as charged. My only criterion is quality – if an article is of the right quality, regardless of the subject matter, it goes in. Didn’t you notice that I even wrote a fantasy article myself for BG33? Or that Ashley Pollard has started reviewing sci-fi for the mag?

What I will be insisting on is that the primary focus is on the game and the hobby, in all its many and varied forms, and I shall be communicating this to contributors.

What your own comments reveal is how important perception and prejudices are. Are you and your friends going to pre-judge the new Miniature Wargames before it has even seen the light of day? Or is it like Minority Report, and I’m being accused of something I haven’t done yet?

The proof, as I seem to be saying a lot in the last 24 hours, will be in the pudding.

Feb 142013
 

The following letter has been sent out to Battlegames subscribers via post and email this week:

Dear Battlegames subscriber,

As you know, when Atlantic rescued Battlegames from an early grave, it became stablemates with the ‘grand old man’, Miniature Wargames. It soon became apparent to Atlantic that, despite being labelled by some as an ‘old school’ title, there was certainly nothing old fashioned about Battlegames. On the contrary, our much-loved, red-covered magazine was shown to be perky, cheeky, robust and brimful of ideas, reflecting, I hope, some of my own personality and the sense of fun Battlegames readers and contributors share about the hobby.

Early in the new year, Atlantic Publishers supremo Trevor Ridley asked me to submit design ideas to give Miniature Wargames a face-lift. I designed a look that I felt the flagship of the hobby should have. A flurry of emails, phone calls and a meeting ensued in which it was clear that Trevor and I shared a vision of what Miniature Wargames could be – no, should be: the best, most interesting, most entertaining magazine in the hobby, bar none.

This left Trevor with some difficult decisions to make, but at another meeting a week later, I was told that Miniature Wargames was to have a new editor/designer: i.e. yours truly…

He and I would stress this is not Miniature Wargames steamrolling our baby; on the contrary, the first-rate has been boarded by the frigate, in true Patrick O’Brian style, and I shall be master and commander of a sleek new flagship for the hobby. The ‘new’ Miniature Wargames will proudly display “With Battlegames” on the cover, and the Battlegames brand will live on for special editions etc. including my Combat Stress Appeal.

In our new guise, we shall increase the pages of Miniature Wargames and so there will be more space for the things we love, and it will be EVERY MONTH!

To ease the transition, existing Battlegames subscribers will receive the new magazine monthly for the term of their remaining bi-monthly subscription, so “two for the price of one”! For renewals, Battlegames subscribers will be offered a full year, i.e. twelve issues, of the new format at the existing Battlegames annual subscription.

The last stand-alone issue of Battlegames will be issue 34, published 12 March. The first of the new combined format will be Miniature Wargames issue 361, published 20 April at the mammoth Salute show in London.

In the meantime, the message is that everything proceeds as normal – but at twice the speed!

Any questions will hopefully be answered in my next editorial in Battlegames issue 34 – but in any event I am always contactable on Facebook etc.

And so, Mr. Marshall, hoist the mains’l and the t’gallants. Let’s take this new flagship out and see what she can do. All hands, stand to! Are you with me, ladies and gentlemen? I can’t sail this ship without you.

Henry

A similar message has been posted on the Atlantic website for Miniature Wargames readers.

I am already fielding a huge number of queries via email, telephone and online. I would ask you to bear with me while I do my best to keep up, whilst at the same time working on producing the last issue of Battlegames which goes to press on 26th February, and then immediately turning to my first issue of Miniature Wargames, which goes to press on 5th April.

Many of you have been posting very supportive and encouraging comments, for which please accept my heartfelt thanks. I’m both excitied by and nervous about my new responsibilities, as it’s clear that expectations are high. I shall do my best to live up to them.

Jan 142013
 

28mm WW2 US paratrooper

The next Combat Stress Commemorative Miniature auction, raising money for the Battlegames Combat Stress Appeal, is now live and will end 24 Jan, 2013 20:11:25 GMT.

Visit http://r.ebay.com/CmdCyF

You can also view more photos on my Flickr feed at http://flic.kr/s/aHsjDBHcK9

I’m really hoping that this auction will take us beyond £11,000, which will be a significant landmark, so please bid if you can!

UPDATE

I’m delighted to report that the auction ended with a massive winning bid of £79.77.  This has already been donated to Combat Stress via eBay’s Missionfish system thanks to the prompt payment from the winning bidder, who lives in Italy. This means that our Combat Stress Appeal now stands at an impressive £11,046.59!

Jan 082013
 

A very happy new year to you all! We’re quite excited here at Battlegames HQ, because the magazine has just gone into WH Smith in its own right for the very first time as part of a trial run in 300 branches around the UK. If this proves to be successful, it could lead to big things, so grab your wargaming buddies and troop them down to the high street!

Battlegames on the shelves of WH Smith in Brighton

So, what’s inside this issue?

Casas del Mediterráneo – wargames widow Diane Sutherland shows us how to quickly create convincing Mediterranean houses using, as ever, the bits and pieces lying around the Wargames Holidays venue in Crete. MDF, balsa, corrugated card and Artex all have starring roles…

Forward Observer – Neil Shuck casts one eye over his shoulder for a brief review of 2012, then plunges into his thoughts about the latest offerings, including Battlegroup Kursk, Hawk Wargames’ resin scenery, 4Ground MDF scenery and a clutch of rulesets.

Making landmarks matter – the other half of the Sutherland duo, Jon, continues his flurry of articles with some clever mechanisms for making objectives in wargames really count for something, including enabling opposing sides to have _different_ objectives. Great stuff!

• In my ‘Win more wargames‘ series, I’ve gone all strategic on you, with a piece subtitled “Think outside the battlefield”. Using the Grenoussian Intermezzo imagi-nations campaign fought last year for analysis, I provide a grounding in basic campaigning, providing general principles illustrated by specific examples.

Telling stories with wargames – Phil Dutré continues the cerebral workout, proposing ways of playing wargames where the players can contribute to the overall narrative by controlling units on _both_ sides, not just one. Intriguing! The appendices to this article can be downloaded FREE here.

Colourama 2 – Tim Beresford continues his magnificent masterclass in subtle miniature painting techniques, providing detailed mixing charts and colour swatches as well as step-by-step pictures and a thorough explanation in the text. Simply superb.

Command challenge – me again (boo! cheer! boo!) and you might be surprised to find me touting a little fantasy scenario (though it could be transposed to historical or sci-fi very easily). The scene? The inhabitants of a small island off the coast of the Empire find themselves infested with rats! The nasty Skaven have taken the local mayor’s son hostage, so the locals turn to a band of adventurers to rescue them. Simples!

Send three and fourpence – Conrad Kinch is a lovely man, proved by himself and a friend trekking 30 miles to the site of the Battle of the Boyne to raise money for a special baby monitor for a hospital in Dublin following the tragic death of a friend’s baby daughter. Whilst very moving, Conrad delivers it with his usual sense of humour and we see him and ‘General du Gourmand’ playing games at the site of the Boyne. The appeal at http://www.mycharity.ie/event/kathryncasey/ is still open for donations and has raised a staggering (pardon the pun) €25,000.

Thoughts from the armchair – Mike Siggins is in his comfy chair again, dealing firstly with a pang of nostalgia, before plunging into new boardgames “Pax Porfiriana” and “Polis”. He then reports on correspondence he’s had with Fireforge about their pricing policy, before turning his attention to this month’s big hitter, “Battlegroup Kursk”. All delivered with that silvery Siggins style.

• I gave Recce some extra space this issue, so we’ve been able to look at 15mm AWI figures, Battlegroup Kursk (yes, I know, it may seem excessive, but it’s attracted a lot of attention and there are plenty of views), PSC Sherman tanks, “Waterloo, the French Perspective”, flags from Donnington Miniatures, “Combat Action Command” WW2 rules, “The Raven’s Shadow” supplement for “Saga”, and even Spencer Smith Miniatures’ Normans and Robin Hood 30mm figures. Phew!

We round up with an update for our Combat Stress Appeal, including a heads-up on the next figure auction (which starts next week on 14th January) and a competition sponsored by Spartan games to win a couple of Dystopian Legions starter sets – that’s over £80 of stuff for the lucky winner!

And with plenty of messages from your favourite advertisers, that should keep you busy for a bit!

Nov 192012
 

Over the last several years, a number of readers have approached me to ask about the maps I create.

The answer to Question 1 is always “Adobe Photoshop”.

The answer to question 2 is always, “No, there are is no library of pre-set, ‘off the shelf’ objects available from Adobe, so practice, practice, practice.” Over a number of years, I have built up my own little library of houses, trees, bridges and whatnot to help speed up the production process as the deadline approaches, though I’m thinking of re-working some of these in the near future.

Having overcome their disappointment at not being able to become an expert cartographer overnight, the next question is often along the lines of “Would it be possible for you to put larger versions of the maps online?” Eventually, this prompted me to run a little poll on the Battlegames Facebook page, which was so overwhelmingly positive that I have decided to comply with your wishes.

Therefore, take yourself to the Shop on this blog, and select The Fridge on the drop-down menu, where you will now see a link to “Free scenario maps“. Here, you can view online or download if you wish to your heart’s content, as explained on the page itself. Please read the full blurb at the top of the page describing my terms for their re-use.

When I get time, I hope to create a video tutorial showing just how the maps are created. Such a video requires quite a lot of work to do properly, so it may have a modest price tag attached, but I’ll keep you posted on that.

Have fun!

Oct 222012
 

Doesn’t time fly? This issue will be the sixth I have created for the new owners Atlantic Publishing which, I suppose, means I should stop calling them the ‘new owners’!

Ah, well, old habits die hard, and I hope you’ll agree that quality remains my watchword, especially as the magazine will have its second outing on the shelves of WH Smits up and down the UK, bagged together with sister publication Miniature Wargames. This exciting development is entirely thanks to the clout that Atlantic has with the giant newsagent – I’ve discussed before (on the View from the Veranda podcast, for example) how prohibitively expensive this route is for a one-man-band.

And the really big news is that in the new year, issues 33 and 34 will get a trial run being racked as a stand-alone publication! More about this in due course, naturally.

Anyway, to business. What can you expect?

Battlegames issue 32 front cover

Diane Sutherland goes “On the trail of the lonesome rawlplug”. After tracking down a particular type of this standard DIY accessory, she uses them to re-purpose an artificial Christmas tree – the perfect article as we approach the festive season!

Neil Shuck has plenty to say as ever, particularly about the recent trend for hobby companies to head over to Kickstarter to get new projects off the ground. He’s also been trying our Phil Hendry’s Augustus to Aurelian ancient rules published by the Lardies.

• The other half of the Sutherland duo, Jon, is here again too: “Ebb and flow” presents some cracking ideas for creating more realistic battlefield dynamics into your games, and shows you how you can make your own pack of Lardy-style cards to challenge your generalship according to the period being fought.

• Quirky contributor Conrad Kinch uses his “Send three and fourpence” column to ask some fundamental questions about our use of terrain in wargames, giving us some useful tips about making sure that our miniature landscapes are fit for purpose.

Warmaster Ancients fan Daniel Johnson makes a welcome return with “Deus lo volt! Doryleum 1079″. This is a thumping scenario from the Crusades, with fanatical Franks taking on the nimble Seljuk Turks in a cataclysmic battle that opened the path to the Holy Land. Colourful and fast-paced, this makes for a tremendous multi-player wargame.

• Our Command Challenge this issue comes from seasoned eighteenth century gamer and Fife & Drum Miniatures supremo Jim Purky. “Hold the line! Defence in depth: the action at Pitzer’s Ridge 1777″ sees the American forces doing their best to save their supplies whilst a strong British force attempts to capture them. A real nail-biter!

Tim Beresford is another stalwart I’m glad to see back in the list of contributors. Here, he demonstrates his breathtaking painting skills in the first part of a two-part masterclass, “Colourama”, in which he discusses and demonstrates his methods for creating more realistic effects in miniature.

• In my own “Win more wargames” series of tactical lectures, I raise the stakes again, throwing the fictitious forces of Grenouisse and Granprix into an even larger encounter that now includes brigades and sub-commanders on a bigger battlefield. The play-through of the encounter from issue 31 with Iain Burt can be seen here on the blog.

Mike Siggins has an extended “Thoughts from the armchair” this outing because he’s go lots to say about ‘Double Dux’ – the two Dark Ages rulesets from TooFatLardies on the one hand and Dan Mersey for Osprey on the other. He comes to some interesting and surprising conclusions. He’s also been indulging in samurai games and Big Filing – you’ll have to see the piece to understand!

Recce is packed as usual, and The Battlegames Combat Stress Appeal carries both a report on my recent visit to Combat Stress HQ in Surrey to see their new courtyard garden for veterans and an announcement of the forthcoming auction for the latest painted figure, an Australian WWII miniature – painted, very fittingly, by a veteran.

With more besides and a boom in advertisers too, this issue should keep you happy for a while!

The magazine goes to press this Thursday and publication date is 8th November.

 

Sep 102012
 
Map for "Win more wargames episode 2: Coinville"

The 8′ x 6′ table layout. You can of course adapt this somewhat to suit your own playing surface and available troops, but the ratio should be kept at 2:1.
CLICK ON IMAGES TO SEE ENLARGEMENTS IN NEW WINDOWS

Regular visitors and Battlegames readers will be familiar with my fondness not only for the eighteenth century, but also for what are nowadays known as ‘imagi-nations’ in particular. Elsewhere on this site you will find that I was writing about this kind of wargaming, inspired by Charles Grant’s The War Game, back in the early and mid 1980s, when most wargamers regarded such excursions outside the mainstream as very peripheral indeed.

However, in these new and, pardon the pun, Enlightened times, when dozens, perhaps even hundreds of wargamers discuss their own fictitious creations on forums and run their own blogs, it seemed entirely logical to me to use such a setting for the lectures delivered by Brigadier Heinrich von Westfelsen, loyal servant to His Most Imperial Majesty King Ludwig of Prunkland, hero of my very own Wars of the Faltenian Succession that featured in issues 1-12 of Battlegames.

There’s a serious side to this decision. By removing tactical and strategic scenarios from a strictly historical context, it prevents bias and potentially controversial interpretations of the role, importance and efficacy of certain real historical armies, highly charged as they can be in political and historical terms. It comes as no surprise that modern armies learn to fight as ‘Blue’, ‘Red’ or ‘Orange’, focusing entirely on the practical problem at hand – as, indeed, did H G Wells in Little Wars.

And so, I decided that I would present a series of tactical, grand tactical and strategic tutorials, if you will, as a series of lectures delivered at the entirely spurious Biebersfurt Staff College in Schloß Löwenkopf. Biebersfurt is, as those who paid attention will know, the capital of Prunkland, and is playing host to the top brass of several of the imagi-nations that I first invented over 30 years ago, plus a few visitors besides.

Another important aspect for me was to present the scenarios as a logical and expanding narrative: in other words, to have each scenario linked to the previous and following ones, forming a natural progression that can be read as a campaign. Not only, I hope, will this make the series more coherent, but also more entertaining, as the fate of particular commanders and units can be followed as each act progresses to the next.

Troops of the Gateway Alliance parade beside Coinville on Henry Hyde's wargames table

Troops of Iain Burt’s Gateway Alliance, under the command of General E Plastered (pronounced Pl’stard) parade beside Coinville whilst awaiting the arrival of their Granprixian paymasters.

Finally, my hope was that a series of articles written in this way would give me an excuse to get my own toys out onto my sorely under-used wargames table, in the company of a variety of visiting generals – or occasionally even solo – to playtest the scenarios!

Hence, last weekend, I played host to Iain Burt, known to the denizens of the WD3 forum as Essex Boy. He brought with him his beautifully-painted troops of The Gateway Alliance, all 30mm metal Spencer Smiths from their War of the Austrian Succession range. Their numbers, for the purposes of this game, would be fleshed out with Granprixian bluecoats from my own collection of vintage Spencer Smith plastics. Facing them across the field would be more Spencer Smith plastics, some Grenouissian and some Prunkländisch, and a clutch of vintage 25mm Minifigs forming the famous von Kleidermacher Jäger, armed with rifles and ‘Schweinsfeder’.

Part of the conceit of the series is that the scenarios are ‘re-enacted’ by various imagi-nation armies, so this hotch-potch of miniatures suited this aspect just fine.

So, let’s set the scene and see how the game went. We used, by the way, my own Shot, Steel and Stone rules that will be included in my forthcoming book and, if there’s enough interest, also as a stand-alone ruleset in due course.

You will find a full explanation of the salient points on the map in issue 31 of Battlegames.

 

Coinville: the Game

Iain arrived at lunchtime on Saturday and we proceeded to complete the layout at a leisurely pace. The banter and conviviality that accompany a wargame are very much an aspect of the hobby that Iain and I both enjoy, which is why choosing your opponents carefully is so important. This build-up included an exclusive photoshoot of Iain’s delightful miniatures for the Spencer Smith website (the images have been forwarded to Peter Johnstone).

Iain hadn’t seen the details of the scenario before he arrived, nor had he had the benefit of Brigadier von Westfelsen’s (ahem) wisdom, espoused, as you will see, in the article accompanying the map in the magazine. What was remarkable was how closely Iain followed the advice the article contains! I’d like to think of that as vindication of my theories, though you may disagree – and that is, of course, the point of the exercise.

The initial dispositions, looking north

The initial dispostions, seen from behind the Petite Colline on the Grenouissian left (western) flank.

With the two armies arrayed, we began by rolling dice to see which side had the initiative. In my rules, the players can choose whether to make this roll just once at the beginning of the game (which we did), resulting in simple IGO-UGO, or every move (which might, of course, lead to a player having two consecutive turns). I should add that SS&S allows the non-active player to respond ‘out of turn’, such as being able to countercharge, evade and/or shoot at an enemy charging at them. I won the die roll, and we were off.

The simplest way to recount events is to look at the action in the three sectors: the west, around the Petite Colline; the centre, around Felix’s Farm; and the east, in the broken ground to the south of the town of Coinville. Refer to the map to see the troops garrisoning these areas. Where I refer to left or right, these refer to my own viewpoint, meaning west and east respectively.

Grenouissian hussars clash with the Dengie Dragoons

Grenouissian hussars of Monsieur le Carriere’s Regiment clash with the Dengie Dragoons, hurling themselves into the fray despite being heavily outnumbered.

Iain opened his attack on my right with chasseurs à cheval (his Dengie Dragoons downgraded to light cavalry on this occasion), followed by a battalion of Granprixian infantry in column in support. His cavalry sounded the charge and crashed into my squadron of Monsieur le Carriere’s Hussars stationed on my far right flank beyond the hills. The hussars put up a stiff fight despite being outnumbered 2:1, but were eventually forced back by weight of numbers and on turn 4, fell to below 50% and were forced to retire. Iain decided to advance his chasseurs to the far south east corner, where they turned to face westwards, thus threatening a move to my rear. Things did not turn out quite as he planned, however, as we shall see.

The Gateway Alliance's Game Keepers tackle von Kleidemacher Jaeger

The Gateway Alliance’s Game Keepers, armed with rifles, tackle the similarly-armed von Kleidemacher Jäger ensconced in the woods.

Meanwhile, Iain also advanced his nearby light infantry (The Game Keepers, resplendent with feathers in their hats), one company assaulting my von Kleidermacher Jäger in the woods atop the hill. My Prunklanders held, much to Iain’s annoyance (the melee dice roll gods were certainly with me this day), but were eventually overwhelmed on move 3. Iain’s light infantry then turned to assault the Bois de l’Est, where the pattern was repeated – his initial assault bounced off (an event greeted with some choice epithets from General E Plastered), but by game end on move 6, my Jäger were forced to retire, at which point his exhausted light infantry were able to emerge from the woods and join the assault on the redoubt.

Staying with my right flank for the moment, let me remind you that a battalion of Granprixian infantry had been following Iain’s Dengie Dragoons on the eastern flank but, by dint of a couple of poor command rolls, were struggling to keep up. Nevertheless, I reckoned that their advance, coupled with seeing my squadron of hussars outnumbered in melee and the elimination of the two companies of my Jäger on the hill, was sufficiently ominous for me to deploy my lone reserve battalion of line infantry – Regiment von Schmidt, as it happens, playing the part of a Grenouissian unit – to face the threat. Wheeling to the right, they headed for the southernmost hill, intending to deploy into line.

Their progress was impeded not only by the difficult terrain, but also by a poor command roll (which had the effect of slowing their advance – above average command rolls increase move distances). By the time they reached the hilltop, not only had my hussars been forced to retire, but the Dengie Dragoons were also in the south-east corner, threatening my flank. I therefore deployed the rightmost company facing them, creating a ‘crocheted’ flank, which met with generous applause from my opponent. The remaining companies, however, facing north-east, found themselves observing a gloriously dense target from the heights, in the form of the Granprixian column.

Regiment von Schmidt opens fire

Regiment von Schmidt opens fire with a first volley which swept away an entire company of Granprix’s 1st Mosqueteros advancing in column towards them.

Well, it would have been rude not to, wouldn’t it?

A first volley crashed out. It was long range, but with so many men packed together, almost every bullet found a mark, and Iain’s saving throws were as ignominious as mine had been magnificent all day. Down went seven figures, making more than one unsaved hit per base, which triggers a reaction test in my rules. Needless to say, the ill-fated battalion turned and fled!

von Fernschuss Artillerie defend the redoubt

Von Fernschuss Artillerie defend the redoubt at Felix’s Farm, taking a heavy toll on the Argent Street Fencibles.

Let us turn our attention now to the centre, where the gunners of von Fernschuß Artillerie in the redoubt, here playing the part of Grenouissian gunners, blazed away bravely, causing significant casualties to the  Angel Street Fencibles advancing towards them in line; but Iain sensibly concentrated all his artillery fire on the redoubt, whittling away at my gunners and, by the end of his move 4, the last of Grenouisse’s guns fell silent, saving his infantry from a close-range canister ordeal. (I should point out at this juncture that I granted Iain a revision to the scenario as it appears in the magazine, to wit, his 6-pounder and 8-pounder batteries were permitted to switch position, because we discovered that under my rules, the 6-pounders would not quite have been able to reach the redoubt!)

In the centre, the Gateway and Granprixian infantry advanced in line, complying pretty much exactly to what I’d anticipated in my article. The companies of battle-hardened veterans from Das Erste Regiment zu Fuß (Von Eintopf), garrisoning the farm, did brilliant work, blazing away at oncoming lines. As pressure mounted, the reserve companies behind the farm were redeployed, one to reinforce their comrades within the beleaguered farm, the other two hastening to save the guns in the now vacant redoubt and thereafter to defend the earthworks against the oncoming enemy tide.

Regiment von Eintopf defend Felix's Farm against a massive assault

Regiment von Eintopf bravely defend Felix’s Farm against a massive assault by combined Gateway Alliance and Granprixian forces, throwing back attack after attack.

The tension was palpable as volley after volley was exchanged and men rushed the walls, only to be thrown back. Conversation was clipped as dice rolled across the sward, coming to rest with results good, bad and indifferent. “That’s five hits on Von Eintopf!” “No worries, I’ll save those…” [Dice clatter.] “Hah! Four saves!” “Aaargh! You swine!” The tide of combat ebbed and flowed, with my favourite unit hanging on for dear life as the enemy’s infantry aimed to smash their way through by brute force; their forward momentum was thrown into chaos when the assault of the Granprixian 2nd Mosqueteros was hurled back with heavy losses, their flight disrupting the combined grenadier battalion following them in the process and thereby preventing them from reaching the walls. A thin smile could be seen crossing the lips of His Royal Highness, Prince de Lyonesse.

On the far left flank, the second squadron of Monsieur le Carriere’s hussars forced Iain to think hard as he advanced his own large regiment of Mardyke hussars towards the Petite Colline, followed by massed heavy cavalry (Theobald’s Cuirassiers, fighting without their breastplates today). On move 3, I pitched my light horsemen downhill into the enemy and an almighty series of cavalry melees began, in which M. le Carriere’s dashing horsemen held their own initially, but were eventually overwhelmed by sheer numbers. Whilst the remnants of my hussars retired, Iain decided to form column of twos with his light horsemen and move round the west of Petite Colline along the riverbank.

Meanwhile, Iain intended to wheel Theobald’s Cuirassiers over and to the east of the hill, but on move 5, his dice luck reached its nadir as he rolled a complete blunder (a double 6 followed by a 6) with his general and his plans ran aground. (In such circumstances, not only is movement reduced, but the fighting ability of the troops under his command is also affected.) Taking advantage of this, one of my dragoon squadrons managed to charge in against the befuddled Gateway heavies, and fought bravely against overwhelming odds, stymying Iain’s plans.

The Grenouissian dragoons charge into Theobald's Cuirassiers, stopping them in their tracks.

The lead squadron of Grenouissian dragoons charge into Theobald’s Cuirassiers, stopping them in their tracks, whilst their comrades turn to guard the left flank, unwittingly exposing themselves to incoming artillery.

My other squadron of dragoons had a much worse fate, however. They had swung round to face my left flank, waiting for his outflanking hussars. But, once my artillery in the redoubt had been silenced, Iain cleverly turned his battery on Hergèste Arête on this squadron, catching them in enfilade, and they suffered terribly, roundshot ploughing through their ranks. I was very annoyed that I had allowed this to happen – a salutary lesson in the unfortunate consequences of allowing your focus to become fixed on what’s going on right in front of you, rather than standing back and looking at the whole picture. It was my only major error of the whole game, and it could have proved costly, so I count myself lucky that Iain wasn’t able to exploit the situation. While this was happening, the Gateway 6pdr battery (Ellis’) limbered up and began to move south east.

The Grenouissian battalion stationed at the southwest corner of the farm – none other than the Brionne Fusiliers who had played such a vital role in the previous scenario – blazed away at the approaching infantry, getting in a couple of respectable volleys before they started to take casualties in return. They began to wheel backwards, their rightmost company anchored on the farm wall, to face the increasing threat from the flank. The movement imposed a penalty when shooting, but I reckoned this a worthwhile trade-off.

Overhead shot of the fighting around Felix's Farm

An overhead shot of the titanic struggle around Felix’s Farm, with Regiment von Eintopf, assailed on three sides, defying all-comers.

The final end was nail-biting. Two companies of von Eintopf had thrown themselves into the redoubt to save the guns, and ended up heroically engaged with more than twice their number of Argent Street Fencibles, defiantly throwing back their repeated assaults at bayonet-point. The men in Felix’s Farm faced massed volleys of musketry from two sides and finally, a shaky volley from the combined grenadier battalion just tipped the balance, forcing a reaction test. The result was that von Eintopf would have had to retire on move 7. In the redoubt, the arrival of The Game Keepers from the woods brought a smile to Iain’s face as he rolled to see if they would tip the balance, but the smile disappeared quickly enough as his riflemen proved themselves no match for the doughty men of Von Eintopf. Again, much muttering could be heard from the northern table edge.

I had decided that from move 6 onwards, there was the potential for Grenouissian reinforcements. Their arrival and number would be decided by simple die rolls: on move 6, a 6 was needed, on move 7 a 5 or 6 and so on. If anything arrived, I would then have allocated 6 potential entry points – the bridge, the ford, and each of the 2′ sections on my baseline. Then I would have thrown again for the number and type of units until the Grenouissian force had potentially trebled in size, thus outnumbering the Granprixians (which is what I’m going to arrange for the third article in the series).

The western flank at game end

The Gateway/Granprix right wing swings round to threaten the Grenouissian left flank — but too late to exploit their advantage as their enemy is expecting reinforcements at any moment.

Sadly, we had to leave the game there, as Iain had a train to catch, but in fact the battle had reached a ‘natural pause’, with my brave infantry finally being forced to relinquish the farm, but the Gateway/Granprixian alliance too knocked about to pursue with any vigour as evening approached. Moreover, with Grenouissian reinforcements imminent, Iain would have been forced to consider all the potential entry points, including the possibility of fending off a flank attack, and thus redeploy his forces to face this eventuality.

So, final outcome a sort of draw at the end, at best a slight Phyrric victory for Iain. Technically, I was still in possession of the main objectives at game end and with his left wing in disarray, von Schmidt was also now free to bring his battalion into action in the centre.

Frankly, it was a bloody good game – without exaggeration, one of the most enjoyable I have ever played, and I was delighted that Iain felt the same. I was really pleased with the way the scenario worked; the game looked good; the rules worked well; and above all, it was tremendous, nail-biting fun. My thanks to Iain for his cameraderie and my congratulations to him for commanding his forces with skill and honour.

Until next time!

Iain Burt moves his troops

General E Plastered revealed: Iain Burt, aka “Essex Boy”, advances his troops on the western flank as a cavalry melee swirls near the Petite Colline.

First volley

Be still my beating heart; ranks of Spencer Smiths open fire as the climax approaches.

Sep 062012
 

As mentioned in the latest issue of Battlegames, I have now created a new Recce category as a sub-category of Battlegames posts. Therefore, when I post reviews of products and services, I shall be tagging them as “Recce”.

Simple enough? I hope so!

I shall be posting the first of the new reviews over the next few days. Get ready for a multi-media experience, as I plan to do some of these as vidcasts or bits of video, some as podcasts, whilst others will be ‘traditional’ text and images (assuming that we can all agree that the internet has now been around long enough to have ‘traditions’).

I’ve got a pile of stuff to get through, so there will be plenty to digest!

A final note: the reviews you find here will of course be purely my own, personal opinions and do not represent those of Atlantic Publishing or any of the publications it owns in any way.

Aug 302012
 

Battlegames issue 31 front coverHere are the contents of issue 31, which goes on sale officially on Monday 10th September*:

  • Wargames widow Diane Sutherland is “Wargaming with herbs”! She’s been making marvellous market stalls for exotic locations. And let me make it clear that the herbs are all legal…
  • New Battlegames contributors Mark Herdman and Paul Goodwin combine to bring us a fascinating report of their attempt to recreate Peter Gilder’s famous Sudan project using 1/72 plastics in “Up the Nile in 20mm steps”.
  • After the online furore caused by our review in issue 30, rules author Sam Mustafa describes “Giving birth to Maurice” and the innovations he hopes his rules bring to 18th century wargaming.
  • In his short “Send three and fourpence” column, Conrad Kinch gives his views on the current debate about the price of rulesets in “You can’t always get what you want”.
  • Highly organised hobbyist Stokes Schwartz regales us with “Dress those ranks, Sergeant Major!”, full of ideas to help make your armies more visually appealing. Lots of piccies!
  • Belgian gamer Bart Vetters brings us this issue’s Command Challenge with “By any means: a river crossing scenario”, featuring a Napoleonic Franco-Bavarian force taking on the Austrians. Tense and exciting stuff!
  • With Maurice and many other rulesets these days using a variety of techniques to introduce ‘friction’ to our games, veteran wargamer Ross Macfarlane takes a wide-ranging look at the systems available and their origins in the hobby in “Friction burns”.
  • Jon Sutherland, commander of the Wargames Holiday Centre in Crete, general of a hundred wargame armies, one-time loyal servant of Games Workshop, father to countless wargames projects, and husband to our wargames widow, regales us with his first article: “Shiny syndrome, or just what is it that makes wargamers tick?”
  • I continue my own series discussing tabletop tactics in my” Win more wargames” series, taking another look at deployment, this time with an attack/defence scenario that follows on from last issue’s battle.
  • And of course we have Neil Shuck with “Forward Observer”, Mike Siggins will be regaling us with “Thoughts from the armchair”, Tricks of the Newark Irregulars updates the Diary of Events for October-November and we have an update on our Combat Stress Appeal.

That should keep you busy until the next one!

Also, keep an eye on this blog for an announcement in about a week’s time.

*We’re secretly hoping it will be out just in time for Colours at Newbury…