Feb 042012
 

I’ve been browsing TMP. Silly of me, I know, but I just have to speak out after seeing yet another thread where people are opining that there is something wrong with companies seeking to make a profit from their wares.

This is patently ridiculous. First of all, it’s the duty of every company to make a profit. Even a sole trader has the right to price his goods and services with the intention of paying his bills, looking after his family and — why not? — taking a nice holiday and driving a decent car. Why should anyone go into business with the hope of nothing but a life of penury? And of course any company, be it private or public, should also have its shareholders in mind when structuring its prices. Shareholders, in the context of the wargames industry, are mostly ordinary people who have stumped up their own savings or taken out loans in order to help bring a company into being. They’re taking a risk – so why shouldn’t they be rewarded? And Lord knows I’m a man who knows something about risk and lack of reward!

The false reasoning of the ranters goes further. So what if company x, y or z charges too much in your opinion? This is, as the saying goes, a free world: nobody is putting a gun to your head to buy a particular miniature, magazine, paint or terrain item. Just skip the advert or put the thing back on the shelf. Move along. You are not forced to buy these products!

I’ve been wargaming a very long time (since 1969) and I’m well-known for having a soft spot for ‘old school’ (I prefer Phil Olley’s term ‘classic’) wargaming, but I’ve never subscribed to the idea that everything should be cheap (let alone free). I can remember the days when being a wargamer was like being a member of a secret society, and good products, be they books, miniatures or ephemera, were so scarce that they were purchased with alacrity. But they were never cheap. In fact, I’d argue that most wargaming products represent good value relative to modern incomes, and there is sufficient competition, ranging from one-man-bands operating out of their garden sheds, through to multinational companies, to ensure a range of choice like we’ve never had before. Where products have become more expensive is largely due to the ludicrous rise in the cost of raw materials, as major powers in the global economy gobble up scarce resources, rather than the avarice of the wargames businessman.

There’s something else at work here too: consumer greed. Some people seem to think they should have access to certain things by right at little or no cost. Pardon? For example, the current trend in decrying full-colour rulebooks with high production standards. I’m really tired of hearing people trash these efforts – the product of a huge amount of work by a group of dedicated people over many months – on the basis that all they want is a black-and-white stapled version of the rules, or a free-to-download PDF, hopefully provided for nothing.

Eh?

This, I’m afraid, is one of those depressing symptoms of the internet age, which has created a culture of expectation that is groundless. It particularly afflicts publishing, where even people who would consider themselves to be ‘honest’ routinely flout copyright laws in relation to music, photography and the written word.

Let’s take an example. There was a furore when Rick Priestley’s Black Powder was first published by Warlord Games. This is a delightful, full-colour, hardback publication, engagingly written, beautifully illustrated with diagrams and lovely photos. It runs to 184 A4 pages plus the hardback covers, with an RRP of £30. You can find it on Amazon for £25.50.

Okay, £30 isn’t cheap, but I would argue that it’s good value. That’s the price of less than two boxes of Perry plastic miniatures; 15 pots of Coat d’Armes paint; rather less than seven flocked Hexon terrain boards; or, if you live outside the EU and aren’t subject to our 20% VAT, a Baccus 6mm army starter pack. As with any of this random selection, you’ll be using the Black Powder rules for many years to come. (Make sure you close the paint pots properly, or they won’t last as long.)*

Now, I can hear some of you grumbling already and of course, you may prefer to spend your money on miniatures or terrain. Then go right ahead! The publishers, of course, took a gamble when they decided on their price that they wouldn’t scare people away in droves and be left with a warehouse full of unsold copies. Ah, you say, it was bound to sell well because it was written by Rick Priestley. Well, bless his soul, I don’t imagine he thinks of himself as the Jeffrey Archer of wargaming (he hasn’t been to prison for a start, and I wouldn’t recommend it to him as a publicity stunt), but it could easily have happened that people thought “Why do I need another set of horse and musket rules?”

In fact, it’s interesting to ask, why didn’t those who bought Black Powder think that? (A topic for another post…)

Could it be that actually, part of the adverse reaction to certain releases, be they miniatures or rulebooks (the two things that seem to provoke the strongest reactions), is due to our own sense of guilt? We’re jackdaws. We all like the latest shiny thing that comes along. We suffer from a shared dysfunction and it irks us when we are forced to make choices. Gosh, I already play (for example) General de Brigade, but that Black Powder book sure looks pretty and the rules sound interesting and I WANT it but I can’t AFFORD it, let alone JUSTIFY the purchase, and what if I discover that I actually prefer BP to GdB? Would that turn my wargaming world upside down? What would my friends think? Would I have to re-base everything?

Then things turn really sour. Didn’t that Priestley bloke work for Games Workshop before? Come to think of it, a whole  bunch of the Warlord lads did. It’s a conspiracy. During their time at GW, they were secretly inculcated into the secrets of creating a business that not only survives, but actually makes money! Some of those Games Workshop products are really expensive! They’re evil! I must resist! But it’s hard! I need to convince myself that I don’t want that damn book – I know, I’ll go online and slag it off, even though I’ve not actually read it! Mustn’t read it, might fall under its spell! Oh, no, it’s affecting me already! Look at all these exclamation marks I’m using! I’m going to explode!

Of course, you could just buy the book if you can afford it (it’s nice to have in the collection) or not, if you can’t afford it or it just doesn’t tickle your fancy. Life goes on. There will be another one along in a minute.

Oh, no – Hail Caesar! What do you mean another full-colour hardback? About ancients? Why isn’t it written in Barkerese and in black and white, text only? Written by that Priestley again? He IS evil! Aaaaarrrrrgggggghhhhhhhh!

[For Ancients ranting balance, you are also welcome to froth at the high production values and cover prices of Field of Glory, Warhammer Ancient Battles, Clash of Empires and now War & Conquest.]

*I’m sure that keen painters out there would argue that those Coat d’Armes paints wouldn’t last years. Trust me, in my case, they would.

Jun 062010
 

My chum Will Townshend, he of The Plastic Soldier Company, lives just a few miles away in Henfield, West Sussex, and in recent months it’s been a boon for my own hobby to have such an enthusiastic gamer nearby who also shares an interest in many of my favourite periods. Truth be told, he’s had such a tough time getting his first set of plastic miniatures to the finishing line that an occasional game has helped him to stay sane. He’s had so many manufacturing teething troubles that the poor man will need a new set of choppers before long… Ah well, no great success comes without a combination of ambition and pain!

Anyway, most recently, as you will have noticed from my activity on Twitter, we have been experimenting with, and very much enjoying, Commands & Colors Ancients. Following various pieces written by Bob Barnetson, whose sentiments have been echoed by Mike Siggins amongst others, I plunged in recently and invested in the first boxed set for the game. What a revelation! Whilst it’s true that card-driven systems may not be to everyone’s tastes, C&C provides an extremely challenging and highly satisfying game. So far, we’ve played about six or seven times, and I’m hooked!

In case you’ve never played, let me give a brief resume.

The boxed set provides you with a set of comprehensive rules; expansion sets are available that extend the coverage of the first set, which basically focuses on Roman and other Italic armies versus, amongst others, the Carthaginians. You also get a high-quality, double-sided, folding map board, which is tesselated with hexagons. The units consist of wooden blocks of various sizes (grey for Romans, brown for Carthaginians) to which you attach illustrated stickers on both sides denoting the various troop types – light infantry, auxilia, medium cavalry, chariots and so on. Let me tell you now that this chore is not to be undertaken lightly. Personally, I’d recommend enlisting friends/club members/loved ones to help out! Also in the box you get a booklet containing a selection of scenarios based on real battles; a set of Victory Banner blocks, which also have self-adhesive stickers; a set of card overlay hexagons indicating terrain such as rivers, hills, broken ground and so on; a handful of combat dice, onto which you apply yet more stickers denoting the three types of unit (green circle for light, blue triangle for medium and red square for heavy) as well as crossed swords, a banner and a helmet or ‘leader’ symbol; a couple of very nicely produced and extremely useful Quick Reference Cards; and finally, the crucial Command Cards, printed with a range of possible orders that you may give each turn.

If you judge value for money by weight, this game is a bargain! I’ve included a (big!) photo here so you can see what I mean. The little plastic zipper bags for keeping the pieces sorted are my own addition, by the way, as are the playing card protective sleeves which I found at Wargames Heaven.

The contents of the Commands & Colors Ancients introductory box set

The contents of the Commands & Colors Ancients introductory box set

The way the game plays is as follows.

The scenario will specify what forces are at your disposal and where they should be positioned on the board, including your leaders. Any non-standard terrain is also specified and what effects that has on the game. Note that the playing area is divided into three sections: left, centre and right. These are important because many of the Command Cards specify that you may only give orders to your troops in one of those sections. Crucially, the scenario also specifies your “Command”, i.e. how many Command Cards you are permitted to hold at any one time. Finally, the outline will also tell you how many Victory Banners you must achieve in order to win the scenario. In short, you gain a Victory Banner for every enemy unit destroyed or leader killed. The game ends as soon as one side has captured enough banners.

The Command Cards are dealt – normally, each side holds between four and six. This number is a reflection of the command quality of each side, because the more cards in your hand, the greater the range of options available to you. The remaining cards are placed face-down in a pile beside the board. Each turn, you may choose to play one of the cards in your hand and at the end of your turn, that card is placed in a discard pile and a fresh card drawn and added to your hand.

During the course of play, it is possible that some cards may allow you, or your opponent, to play outside the normal sequence. You may also find yourself drawing cards that are utterly useless to you – for example, a card allowing you to order all your heavy troops, or perhaps cavalry, when you have none in your army! Such are the frustrations of war. But in general, the skill is in husbanding the most useful cards in your hand until you can play them in successive moves to deliver a series of powerful blows.

The units are arrayed on the board as blocks. The hexagons, of course, eliminate any fudging of move and firing distances, and of unit facing, which is largely irrelevant anyway in this game. Foot units consist of four blocks; artillery two; cavalry and camelry three; elephants two; regular chariots two; and barbarian chariots three. A Leader is always just a single, large block. Units never sub-divide: the individual blocks are not sub-units per se, capable of independent action, they are more an indication of that unit’s ability to take punishment. Special rules cover Leaders when they are either attached to a unit or operating alone.

So, let’s begin. General A (let’s call him Henry the Great), chooses a card from his hand, uses it to order his units and Leaders; Moves; Battles (the name given to all shooting and meleeing); and then finally discards that card and draws a new one. The process is then repeated by his opponent (let’s call him Will the Unwilling). The opponent also participates in Close Combat, during which any units attacked may Battle Back, but not during Ranged Combat.

Typical Command Cards might be “Order two units Right”, which means that he could give orders to two of his units in the right hand section of the battlefield; or “Leadership any Section +3″, which would mean he could select any troops within 3 hexes of one of his leaders anywhere on the battlefield, as long as they are within the same section as he is. Obviously, depending on his deployment, the latter card could prove a great deal more useful than the former. Other Commands include “Darken the Sky” (any ranged weapon units can fire twice, instead of just once); “Move-Fire-Move” (light foot or mounted units can move, fire and then move again); and “Line Command” (a line of adjacent foot units, potentially stretching right across the battlefield, may all advance one hex). A useful ‘out of sequence’ card is “First Strike”, which enables any of your defending units to battle first before the attacking opponent works out their Close Combat, enabling you to potentially eliminate his unit, rather like a successful countercharge.

One of the best-named cards is “I Am Spartacus!” This card allows you to roll the Battle Dice, one for each card in your hand. For each unit type symbol rolled (that’s the green dot, blue triangle or red square), one unit of that type can be ordered anywhere on the battlefield. A Leader symbol (the helmet) can be used to order either a Leader or ANY type of unit. Furthermore, any unit which battles may do so with one additional die this turn. And finally, this card then orders that the card deck and discards must all be re-shuffled together again!

There are many other cards, but this should suffice to give you a flavour of the possibilities offered by this system.

Most ‘Light’ types of infantry can move two hexes per turn, Medium and Heavy just one. Light cavalry move four, Mediums and Barbarian chariots three, and Heavies, along with other chariots and heffalumps, two. An exception are barbarian ‘Warrior’ infantry who normally move just one hex, but can canter along at two as long as this move brings them crashing into an enemy unit in a classic tribal charge. Moves can be made in any direction, but are obviously affected by adverse terrain. Interpenetration is allowed only rarely and will be specified on particular Command Cards.

The Battling system is very elegant. The various troop types are permitted to roll specific numbers of the Battle Dice according to whether they are shooting or meleeing, and also according to whether they have moved or not. Barbarian units also melee more powerfully when they are at full strength than after taking losses, a reflection of them perhaps losing heart. A chart is consulted, on which the target unit type is listed, and the die symbols which must be rolled in order to secure a hit, and thus remove one of the enemy blocks. If a ‘banner’ symbol is rolled, this usually forces the enemy unit to retreat, though this can be offset by the target unit having an attached Leader, or being well supported and so on.

For example, assuming the general’s Command Card permits it as one of his orders, let’s say we have a unit of Roman Auxilia (a form of Light infantry) wishing to throw their javelins at a unit of Ancient British Warriors (a variant of Medium infantry) at their maximum range of two hexes. The Auxilia haven’t moved, so they may roll two dice – it would have been only one if they had moved. Let’s say they roll a green dot and a banner, so in this case, no casualties are removed, but the target unit would normally be forced to retire one full move to the rear. Had one of the dice shown a blue triangle, the warband would have lost one of its blocks. However, one of the characteristics of full strength Warrior units is that they ignore any one Retreat result inflicted on them during a turn, so they are unaffected. Bad luck to the Romans!

Now, during the opponent’s turn, the Warrior unit bellows its war cry and charges the Auxilia. It may move the two hexes when it charges, remember, so it makes contact and proceeds to Battle in hand-to-hand. A full-strength Warrior unit rolls no fewer than four dice; the Auxilia, when Battling Back, only three. The Warrior unit’s roll comes up green dot, crossed swords, red square and a helmet. The green dot and crossed swords both equate to one hit each, so two blocks are removed from the Auxiliary unit, reducing it by half. The red square counts for nothing here, but of course would have against Heavy troops. The helmet symbol does nothing for the Warrior unit here, but had a Leader been either attached or in an adjacent hex, a further casualty would have been caused.

Now the Auxilia Battle Back, still with their three dice – their losses have no effect on their fighting ability, just their capacity to take further punishment – and they roll two banners and a blue triangle. Success! The Warriors lose a block, and now that they are no longer at full strength, the Warrior unit must apply both retreats indicated by the banner symbols, forcing them to retreat two hexes (bearing in mind that their normal move, as opposed to a charge, is only one hex).

One of the skills of generalship, of course, is to try to manoeuvre your units so that more than one unit attacks a single defending unit. Each of the attacking units may Battle, but the defenders must choose to fight back against only one of those attacks. It is also advisable, of course, to use ranged troops to ‘soften up’ an enemy unit before charging home – orders may be carried out in any sequence the active player wishes.

I hope that this brief introduction shows you that C&C is a game which belies its simple mechanisms and permits great subtlety of tactics. Whilst it is true that the card-driven system creates a game that may bear no resemblance to the average miniatures game, where typically a player may move and fight with as many or as few of his units as he wishes, the rules are very easy to grasp and the game rollicks along at a cracking pace for most of the time, interspersed with the kind of tactical forward-thinking that one might require in a game of chess or – and this is important – a tricky game of Poker or Bridge. It is this combination of board game, dice game and card game which really ticks so many boxes. In the few games I have had so far, opponents have included pure boardgamers and general gamers, as well as miniatures wargamers. Everyone has had a good time and declared that they rate C&C highly.

And then there’s Will.

Will doesn’t do things by halves, and though he must surely have one of the most butterfly minds I have encountered (he outdoes me, and that’s saying something!), he has absolutely fallen in love with C&C Ancients.

Now, as it happens, Will has been an ancients gamer for some time, and has amassed an impressive array of 15mm DBA armies, ranging right from Ancient Egypt through to Late Romans. They have seen action on a couple of occasions here in The Loftwaffe, firstly when introducing me to DBA for the very first time a few weeks ago, and then soon after in a playtesting session of my rules. How fortunate, then, to discover that Will can easily field units that duplicate in ‘elements’ precisely what C&C requires in ‘blocks’. The simple addition of a coloured sticky dot to their bases indicates the light, medium or heavy status of each unit, and a hand-drawn blob adds what would have been the white outline in C&C indicating Auxilia or Warrior infantry.

The missing link? Hexes, of course.

Or, at least, it was until Will attended Partizan and discovered the joys of Kallistra’s Hexon terrain system.

I was summoned, therefore, by a gleeful Will to his house last week on a scorchingly hot afternoon, where I was presented with the not unimpressive sight of a Julian Roman army facing Boudicca’s onrushing hordes at Watling Street during the Revolt of 61AD from Expansion Set 4 but, like pretty much everything to do with Commands & Colors Ancients, available free on their website. It was weather for mad dogs and Englishmen alone to attempt a wargame, but with these pretty hexagons at our disposal, who could resist? [Apologies, by the way, for the quality of the photos that follow: they were taken on my iPhone, a gadget which I adore in so many respects but which is cursed with a diabolical camera, 'interpolating' Apps notwithstanding. If it weren't for all the other killer Apps and Mac-friendliness, I would have stuck with my old Nokia which had a superb lens.]

 

Commands & Colors Ancients picture 1

Commands & Colors Ancients Watling Street on Will's Hexon terrain

In the first picture, you can see the Romans I commanded on the right, with Will’s Britons on the left. It was a gloriously sunny day, flooding Will’s kitchen – and my lens! – with sunlight. You can see that the Hexon boards, with each hex 10cm across, are extremely attractive and make transferring a hex-based game to miniatures an absolute doddle. I need to point out that Will didn’t have the historically correct horde of wagons and civilians to deploy in the rear, so we substituted impassable terrain features.

Will certainly had a massive advantage in numbers, but, as we shall see, he was hampered by having just the one Leader, Boudicca herself, whereas I had three, led by Suetonius. It should also be noted that as a result, I had six cards in my hand at all times, to Will’s four.

Early moves revolved around probing attacks on the flanks, as Will tried to establish flank cover for any advance he might make in the centre. These were met with resistance from my own Auxilia on the wings, with the support of some medium cavalry. On my left flank, Will managed to impose a Retreat on one of my cavalry units which fortunately stopped short of the baseline. On my right, however, after some to-ing and fro-ing, I managed to secure the woods with some Auxilia, backed up by a unit of Medium cavalry and some Light Bow infantry. The next picture shows the tense situation here. The main Roman centre is untroubled as yet, but that mass of British warbands and chariots in the centre had me chewing my lip!

 

Early in the game, with probing attacks on the flanks

Early in the game, with probing attacks on the flanks stymied

The next picture is a close-up of that central mass of Britons; one of my units of Medium cavalry, just in shot bottom right, was perilously weak and was shortly to be demolished completely.

 

The Briton centre.

Boudicca's centre. All 15mm miniatures in Will Townshend's collection

The next shot shows the opposite flank, with the British auxilia firmly ensconced in the wood, supported by Light Cavalry. Opposite them, Medium Legionaries and Light Bows, who have been reduced by half, though they are well supported by infantry to the right and cavalry behind.

 

The Roman left flank, British in the woods

The Roman left flank, British in the woods

One of the nice rules in C&C is the “Momentum Advance”, whereby a unit which is victorious in melee can then occupy the hex just vacated by the enemy and, in the case of cavalry, then move a further hex. If this brings them into contact with a fresh enemy unit, a further melee can occur – and if that is successful, they can make a further Momentum Advance, though they cannot undertake further Close Combat.

Well, what happened next was a stunning blow to Will’s morale. I had a couple of units of Medium Cavalry on my left and when the right Command Card came along, I swept them forward. One unit was accompanied by a Leader (seen behind the unit at the bottom left of the photo below), and they crushed all before them, which included none other than Queen Boudicca herself. The photo here shows the moment just after Will has removed two stands from the chariot unit she was attached to and her command model, amongst much wailing and gnashing of teeth!

 

The hole where Boudicca should be

The hole where Boudicca should be! Her mutilated body's in those bushes.

The procedure for risk to Leaders is very simple: if a Leader is with a unit that is defeated or eliminated, the opponent picks up two of the dice and has to roll two helmet symbols, akin to rolling a double 6. Imagine the look on Will’s face when the dice stopped bouncing!

My cavalry unit were then able to carry out a Momentum advance, kill the remaining stand in Boudicca’s chariot unit that can be seen in the photo, then turn to threaten a warband next to them that Will had sent to reinforce his right flank.

One of the problems of losing your general if you only have one is, of course, that some of the Command Cards make reference to things like “Leadership Any Section”, or “Inspired Center Leadership” and so on. Without a general, these are utterly useless.

I don’t want you to get the impression I was having it all my own way, however, so let’s fly over to the opposite flank…

Here, Will had managed to husband an “Order Four Units Left” card, and sent forward a couple of Warrior units and two units of chariots that wreaked mayhem on my right flank, seizing the woods, crashing into and devastating my cavalry and finally sending one victorious chariot unit careening into one of my two units of heavy infantry, which had a general attached. The unit survived by a whisker, with just one base remaining with the general.

But what Will couldn’t know was that I held a card that I was actually thinking I would have little use for, but which suddenly played a vital role as he said, “Your turn, old boy!”

It was as if the very air itself held its breath and time slowed as the card floated down to the tabletop.

“Rally?” asked Will. “What’s that?”

Ah, famous last words. I savoured the recitation of what was inscribed on the Command Card.

“Rally: roll dice equal to Command. For each unit type or leader symbol rolled, one unit of the appropriate type in or adjacent to a leader’s hex is rallied (replace a block in the under strength unit). Rallied units are ordered and may move and battle. Elephant and chariot units may not be rallied. If you do not have any leaders, issue an order to 1 unit of your choice. NOTE: Units may not gain more blocks than they had to begin with, but units may regain more than one block if they have lost more than one. Leader symbols can be used to rally any type of eligible unit. A unit already at full strength with or adjacent to a leader can never be rallied, regardless of the die roll. therefore only units which actually ‘regain’ a block are considered ordered when rallied. All leaders on the battlefield may be used to rally under strength units.

I looked up and the blood drained from Will’s face as I picked up one, two, three, four, five, six dice. I shook them. I rolled.

One red square. One helmet symbol. The rest a motley mixture. Not great, but enough, and two stands were replaced in the Heavy Infantry unit that Will had so nearly eradicated. And now, they fought. Here’s the photo taken just before the Close Combat.

 

Rallied heavy legionaries about to chastise the British chariots.

Rallied heavy legionaries (right) about to chastise the British chariots.

Heavy Infantry. Five dice, counting the leader symbol too because of the general’s presence, against the British chariots that count as Light.

The dice clattered, rolled, and stopped. Green, green, green, leader, leader.

“Oh my God,” said Will. “A full house!”

The seventh British Victory Banner was passed across.

Will’s turn. Now, we know how dice luck can fluctuate, but you just had to feel sorry for Will as he unleashed two Warbands against the Medium Cavalry unit that had killed Boudicca. Almost everything just bounced off, managing only to remove one stand.

In return, when my move came, that same Medium Cavalry unit smote mightily. Three dice, one blue triangle and two retreats. The Warband before them, being only three stands strong, had to go, but being hemmed in by my own unit, other friends and impassable terrain, it had to lose one additional stand for each retreat hex it could not comply with – and thus dispersed completely.

 

Victorious Roman Medium Cavalry

The victorious Roman Medium Cavalry have crushed all before them

The eighth Victory Banner was mine, and the British turned tail and fled the field. Ave Caesar!

Well, we had a cracking game, and I hope you’ve enjoyed this little write-up. In all, it lasted about 150 minutes. I’d arrived at 6pm, we spent some time setting up the troops and sticking the little coloured dots onto bases, and we finished around 9.30 pm. For what was a fairly sizeable battle, with quite a lot of thinking time involved, and plenty of banter flying to and fro, that’s pretty good going.

It also serves as ample proof of how easy it is to convert the board game into a miniatures game right out of the box. There is, in fact, a ‘hexless’ version of the rules available on the C&C website, but actually the Kallistra terrain looked and worked just great. I can imagine that a set-up using 10mm or even 6mm miniatures would look even more impressive as a mass-battle spectacle, with more being crammed onto each base.

Anyway, without a doubt, we’ll be playing more games like this very soon!

And so, as we draw to a close for this update, I’ll leave you with another photo, showing a small part of my latest project.

You may have heard tell that I’m writing a book about wargaming for Pen & Sword. One aspect of this is that I decided to write a set of rules to be included. I decided to tackle to most complex era first: ancients. And after some oh-so-very-humble and, frankly, rubbish beginnings, something seems to be emerging that might just stand up to scrutiny in due course. I’m on version 0.6, which is the result of a great deal of head scratching and a few playtests, including with the esteemed Philip Sidnell, author of Warhorse: Cavalry in Ancient Warfare and a Society of Ancients member, as well as the esteemed Dan Mersey, Guy Hancock and, of course, Will Townshend. More unsuspecting gamers will shortly feel a tap on their shoulder…

Now, one of the challenges has been that I sold my collection of Ancient Greeks, Persians and others long ago, and so have to rebuild them from scratch in order to illustrate the book and demonstrate my rules in action. Since the book is also aimed at beginners, the answer was obvious to me: plastics, 1/72 scale, right out of the box, available in any toy shop in the land. And with the quality of Zvezda and HäT on offer these days, it’s not even a ‘poor relation’ choice.

So, what you can see here is the latest stage of this project: a mass of Persian and Greek cavalry, washed, glued, PVA primed, undercoated and mounted on milk carton lids (red for Persian, green for Greek), ready for the paintbrush. Several hundred infantry have also reached this stage, though mounted in strips instead, and are merely off-camera, rehearsing their lines.

You are about to witness, dear friends, the most outrageous speed-painting exercise I have ever undertaken.

Goodnight.

 

Persian and Greek plastic cavalry undercoated

Persian and Greek plastic cavalry undercoated

 

Jan 112008
 

Yes, I know I said I was going to move on to the clothing, but when I decided to grab an hour this evening to move things a bit further forward, I picked up the first strip and thought, “hmmm, I wonder…”

So, this is one of those little detours that could have proved fruitless in this scale, but I’m in the mood to experiment, and since this is the only time I’m ever going to be painting Greek and Persian armies in this diminutive size, I might as well make the effort to make them as good as I can make them.

To begin with, let me say that this is where mounting the figures on wooden strips and working in production-line method pays dividends. Highlighting at this scale needs a steady hand, calm breathing and often constitutes the merest touch of the brush tip on the figure. Practice makes perfect, and having gone boggle-eyed on the first few, I was dabbing at speed by the last, taking only a second or two per figure.

Making use of the table edge for stability

In this first picture you can see the tremendous benefits afforded by mounting thse tiny critters on a strip of wood. When it comes to highlighting, we are generally talking about the merest touch of the tip of a size 1 or 0 brush on the figure, so a steady hand and calm breathing are imperative! Here, you can see that I’m minimising hand and brush shake by using the edge of the table as a support, with the light from the anglepoise coming from above and to the left front. Another anglepoise is directed from the right rear.

Another variation, adjusting the angle of the strip of figures

The second picture is very similar to the first, but shows how different areas of the figures can be accessed by a simple rotation and tilting of the strip of wood, leaving the brush hand in the same, comfortable and stable position. Oh, and in case you’re wondering, the colour I’m using is Citadel/GW’s Elf Flesh, diluted about 50/50. I’m simply running the brush along the upper surfaces of arms that would be lit by sunlight from above, putting a wee dab on shoulders, thighs, calf muscles and so on. For faces, where I can identify a nose or forehead, that gets a dab too. Do not get stressed about accidents: “paint the unit, not the man”!

Can you tell what it is yet? the hoplites from behind.

Here you can see the finished results, with the hoplites closest to the camera. Yes, okay, okay, it’s subtle, but when you consider how tiny these fellers are, I’m pretty gobsmacked that it’s worked at all, but there is undeniably a shading effect happening here, and my Athenian and Theban finest are coming to life. When I start on the Persians, I’m making a ‘note to self’ about trying a slightly different flesh tone to reflect the different origins of the men who served the King of Kings.

Stunning flesh rendition on Greek archers

And finally, a macro close-up showing the archers closest to the camera, and the effect of brushing along the uppermost surfaces of the flesh clearly visible. As to whether it’s been worth it – we’ll have to wait and see, won’t we? But since this little exercise took less than an hour, I’m happy. In essence, of course, it’s the Dallimore two-colour method writ small. Umm, make that “very small”.

So, next time, I really shall be moving on to other bits! (Darn, Henry, don’t forget about all those tiny toenails…) And I mustn’t forget, of course, that this is just the first of my hoplite phalanxes, with another nine to follow – and that’s before I order some more! (Oh dear, I had a sudden urge to cackle in a maniacal fashion there. Perhaps it’s just that it’s very late again…)

Jan 062008
 

Yes, yes, “where have you been?”, I hear you cry. Well, what with getting issue 10 out the door and having the usual seasonal commitments, it’s been a while since I’ve been able to find the peace and seclusion to wield a paintbrush in anger, but here I am, raring to go.

Checking the black undercoatYou may recall that I had undertaken the basic prepping of my Baccus 6mm Greeks, and the time had come to start bringing these diminutive little critters to life. The interlude had also given me the opportunity to take some advice on tackling microscopic miniatures, as a result of which I was certain that the black undercoat method was the way to go. The first picture, therefore, shows me at my painting desk examining the results of a spray of Games Workshop Chaos Black, followed by a dilute wash of the same colour from the pot with a brush. The reason for this is that I almost invariably find that no matter how thoroughly I think I’ve sprayed, it seems that within 24 hours I spot little chinks of bare metal that inexplicably seem to have escaped coverage. As a matter of course, therefore, I go over with quick brushstrokes loaded with a thinnish wash of the same colour.

Drybrushing mid-grey over the black undercoatThe next stage was to apply a drybrush of mid-tone grey to bring out the detail on the castings, in order to give my fuzzy eyes a better chance of seeing where subsequent paint should be applied! Pure black has a way of making me go cross-eyed when I’m focusing on the tip of a small brush, so this is a variation of the suggestion made a while ago by Tyler Provick. I loaded my large-ish soft brush with Citadel Codex Grey, wiped most of it off on some kitchen towel, and applied lightly in broad side-to-side sweeps as shown here. this is also where mounting the figures on strips of wood really comes into its own!

6mm Baccus Greeks after mid-tone drybrushThe next shot shows you a close-up of the effect achieved. You can see how the raised detail suddenly leaps out in relief and the areas to be left as shadow are easy to identify.

Applying the flesh base colourI always like to work from the inside out, as it were, starting with the flesh tones. So, once the grey had dried (which really didn’t take very long under the anglepoise lamps that I use – the first strip was dry before I finished the last one), I loaded my brush with Citadel Dwarf Flesh, diluted about 50/50 with water. I did wonder about going straight to the paler Elf Flesh, but I want my chaps to have that suntanned, Mediterranean look, so I’m happy to start with the slightly darker tone, adding a highlight if I think it necessary later.

Flesh applied to the ancient GreeksAlready at this stage, I had Pete (owner of Baccus) Berry’s advice ringing in my ears: “At this scale, paint the unit, not the man.” My eyesight’s pretty good, but even with a small brush, it’s virtually impossible not to get paint on areas other than those you are aiming for. The grey drybrush definitely helped, though, making it far easier to identify what should be arms, legs, bits of equipment and so on. So, on went the paint, and before I knew it, I was sploshing the last bit of flesh on the last of the archers. Here’s a close-up on the result: hardly the neatest paint job I’ve ever done at this stage, but of course the effect will be cleaned up as each subsequent colour is added. A good time to take a break. This whole stage took probably no more than an hour and a bit, and that was with tea breaks!

Next time, I’ll concentrate on the clothing elements of the miniatures, before adding equipment and armour, so those Ospreys you can see around the painting table will come into their own.

Sep 202007
 

Okay, another short session tonight to start preparing the 6mm Greeks for painting. I have taken a trio of photos to show you precisely what I’ve done.

In the first picture, I’ve laid out the tools and materials I’m using next to the first completed unit (noble cavalry). There are some 12″ strips of 1/4″ square softwood for mounting the figures, and a roll of double-sided sticky tape which I’ve sliced along its length whilst still on the roll using a very sharp scalpel. Keep your fingers well out of the way! I decided to try the tape as I get fed up with stringy glue like UHU and Bostik leaving spider webs everywhere, and I have had a couple of unfortunate incidents where PVA (white) glue has attached figures so securely that getting them off again has been a devil of a job! The tape is just a bit wider than the wood, so I can do twice as many figures by halving the width of the tape.

Equipment laid out for prepping the 6mm Greeks

Also in the equipment shot you can see the big file I use to level the underside of the bases (I just run each strip from side to side along the flat side a dozen or so times), and a pair of GW clippers for separating individual figures from the strips where necessary, as in the case of cavalry and skirmishing troops. The hoplites will stay in their groups of four. I also have a penknife/multitool close at hand, and a pair of scissors for cutting the sticky tape into lengths. The little cardboard box is used as a containment device when clipping the figures from their strips — without it, the little blighters sail into orbit!

The first batch of Greeks prepped and ready for priming Another view of the first batch of Baccus 6mm Greeks on their temporary strips of wood

Pictures two and three show this evening’s completed batch, ready for priming. There’s the unit of noble cavalry, a unit of light cavalry (Thessalians, I imagine), a unit each of javelin skirmishers and archers, and the first unit of hoplites, 24 stands of four, making 96 tiny warriors. And there are another 11 units to go after this one!

I’m already thinking about the Persians too, and feeling that I may not have bought enough…

Okay, next step will be undercoating, and my thanks to Tyler Provick whose comment has given me some interesting ideas.

Sep 192007
 

After a mad couple of weeks finishing issue 9 of Battlegames (currently at the printers — see the main site for details), I feel ready for yet another change to keep me sane and make me feel as though my personal wargaming targets are being achieved. That may sound like Olleyspeak, but the fact is that I have come to realise that his methods are really quite effective, and as someone who is by nature deadline-driven anyway, I might as well resign myself to the fact that I need to plan and organise my wargaming projects with something like his level of military precision.

I can’t necessarily commit to a certain number of painting points per month — my life is way too unpredictable for that — but I can plan ahead and visualise certain projects bearing fruit within a reasonable timescale, and one of these is the Warmaster Ancients collection that I have been promising myself for some time.

I’m shocked to discover that it was back in March that I first posted pictures of those lovely Baccus 6mm hoplites, fresh out of their box, all shiny, new and densely-packed. So, the first thing I needed to do this evening was just spend a little time re-familiarising myself both with the figures and with the rules, which I also haven’t picked up in months.

So, tonight I spent a very pleasant 90 minutes or so skimming through the rulebook (made all the more interesting as a result of having spent some time with Rick Priestley at GW headquarters during a recent visit) and  sorting out  all those figures again. Greeks first, I decided, and so out came the big file that I use for  the underside of figure bases, and the small clippers for taking off the few tiny tags of metal that were, to be honest, the only blemishes on the figures I could find.  For example, the command strips appeared to have a ‘fifth leg’ running from the belly of the horses to the bases, and the bows on the archers were connected to the bases by another wee sliver, but all these came off neatly and easily.

I must say that I’m really impressed with the Baccus castings. There appears to be no flash whatsoever, the detail is crisp, the figures themselves are extremely well-proportioned (rather better than some recent additions to their ranges, in my opinion), and I find myself looking forward to getting paint onto that bare metal.

Anyway, I got all the cavalry and light troops done tonight, and just one base-worth of eight strips of hoplites (32 figures). Oh, yes, in case you’d forgotten, each of my hoplite units will  be 96 figures strong.

Right, time for bed now, but if you want some inkling of how things might look when I’m done, I came across a very nice article in Wargames Soldiers and Strategy issue 21 about Greek armies, and some of the photos alongside feature some lovely big Baccus units of Greeks and Persians that have the kind of look I’m aiming for.

Of course, I’ll be back soon with photos, as I want to document the painting and basing process, to aid my own memory in the future as well as to inform you. I think I’m going to use a white undercoat for a change, followed by a thinned black wash to shade and bring out the detail in one fell swoop. I think that working from  a solid black undercoat at this scale may just bring about the end for my eyesight! I have also bought a mass of shield transfers from Pete Berry for these fellas, another potentially blinding task that, at this scale, can be done very effectively using modern aids.

Mar 282007
 

There are many people who — often without actually reading it — have classified my magazine as ‘old school’. I’m sure that Pete Berry of Baccus is familiar with this kind of pigeonholing situation, when untutored folks say that 6mm figures are ‘nasty little blobs that are impossible to paint’. Well, there’s something to be gained for both of us, then, when I reveal that whilst I do, indeed, enjoy a bit of 30mm fun with games played by the rules of “Charge!” or “The War Game”, I’m equally at home with other forms of wargaming, scales of figures, and periods remote from the mid-18th century.

It just so happens that I’ve loved the ancient period since the days of, crikey, WRG 5th Edition. Something about the wars of Greece and Persia intrigued me: there seemed to be a kind of ‘purity’ about the fighting styles, and a huge range of battles ranging from small skirmishes up to the famous landmark battles like Marathon, Thermopylae or Platea. Stretch things a bit further into the Late Achemaenid and Alexandrian periods and you have the challenge of huge phalanxes of pikes facing not only the Persians, but Indians too. But it’s the 5th century BC that is my first love, so for some time, I had been contemplating replacing the armies I sold off (at bargain-basement, pre-eBay prices!) many years ago.

Battlegames readers may recall that issue 1 featured a lovely piece by Harry Pearson about his own Greeks v Persians rules: “Marathon 490BC”. The sight of serried ranks of old-style 25mm Minifigs filled me with nostalgia, and I began scanning the lists on their website. But, at around this time, I also met ancient and medieval specialist Dan Mersey for the first time, and we became friends and started meeting occasionally for games.

It just so happens that, like many young folk in the south, our Dan is hampered by the ludicrous house prices round here and lives in conditions more cramped than he or his girlfriend would like. The effect of this is that he has limited space for his hobby, and whilst he enjoys his visits to the Battlegames ‘Loftwaffe’ for games on my 8’ x 6’ table (which can also be extended), he cannot contemplate amassing sizeable armies of 20–30mm figures. For him, therefore, skirmish games with a handful of figures have been the norm for some years, together with some Dark Ages forces in 15mm for DBA.

It seems, however, that Dan had been eyeing up Pete Berry’s little beauties — I mean his miniatures, of course — for some time, and when Rob Broom at Warhammer Historical sent me a copy of Warmaster Ancients to review, it seemed that fate was pushing us inexorably towards our decision to take the plunge. Canadian micro-gaming whiz Barmy Bob Barnetson (forgive me, Bob, it’s a term of affection!) has also had a hand in this: his piece in Battlegames about the Teutoburger Wald, for which he seemed to spray out painted micro-minis faster than a Gatling Gun, showed just what can be achieved with a little application and a desire to display ancient warfare truly en masse.

The final tipping point was Dan reviewing the new Baccus ACW figures recently. It had to be Baccus. I saw the glint in his eye, and decided “What the heck? Let’s go for it!”

So, we shook hands and agreed that each of us would collect our favourite opposing armies. He’s dithering about whether to amass Romans and barbarians, or Saxons and something else Dark-Agey, but I already knew what I wanted. Greeks; Persians; and a lot of them.

Pete Berry wasn’t surprised when I called — he knew I was micro-friendly (that doesn’t mean I go “ping!” every five minutes, I’m not a household device) and that, following conversations we’d had at shows, it was only a matter of time before I succumbed to his wares. Nor, indeed was he taken aback when I said that I’d looked at the Warmaster lists on the site, but I wanted twice as many per unit! “Ah,” he said, “someone who wants to do it properly!”

Baccus Greek hoplites fresh out of the box

And so, when the box of beauties arrived (it’s always slightly alarming, it has to be said, that a couple of thousand figures can fit into such a tiny box!), I of course began with a small parade of the new arrivals. I just had to see what those hoplites looked like, ranked up in whopping Warmaster-size units. I think you’ll agree that, even in the naked pewter state, they look pretty awesome. “Oohh,” was Pete’s comment on this photo, “looking at it, that’s an awful lot of lead! It looks unstoppable, but wait till you get the Persians out…”

Now, as you can imagine, as a chap running a major magazine single-handed, I’m pretty busy, and I have other projects on the go too, so when Peter suggested that I run this as an online project, I thought it would actually be a good idea to help me maintain momentum as I paint the eyelashes on a thousand hoplites (it’s okay, really, I’m kidding, honest…). I haven’t gamed with 6mm stuff since 1980-something, at which point I was using Heroics & Ros, so I have no preconceptions about how I’m going to achieve this monumental project. How monumental? Well, I’ve bought 1,000 point armies to begin with, but I want to fight REALLY big battles in due course, so I’m sure I will treble or quadruple what I’ve got so far.

So, from time to time, I’ll drop in with an update, revealing what I think has gone well, and what I think I could have done better, and perhaps even asking for suggestions when I think I’ve gone seriously astray!

Right, now, where’s that one-hair brush…
;-)

Henry